![]() What’s more, the overall look and feel is horribly dated. It’s a game you’ll be bored of within the first hour, and it doesn’t get better with time. What’s more, the levels themselves are spectacularly dull affairs simplistic dungeon crawls with tiresome secondary objectives, featuring creatures of no discernible intelligence and forcing you through some of the most laborious key-finding, monster-bashing, area-scanning tosh in eons. However, the content itself is the worst sort of trite Japanese RPG nonsense, with a particularly irritating example of the archetypal surly teen hero, hideous stretches of over-talky exposition, and a range of secondary characters of bewildering crapness. ![]() The Sci-Fi meets Fantasy setting still has magic, and the decision to give the whole thing the feel of a high-class Anime series is a great touch, with chapters divided by cool opening sequences, and nice linking segues to take you from one part of the universe to another. A lot has happened since Phantasy Star Online appeared – the appearance of Final Fantasy XI, the rise of MMORPGs on the PC – but Sonic Team appears to have been working in a vacuum, content to let the advances of the last six years drift by, while essentially reworking the same material one more time.Īrguably, it’s the single-player offering that proves most disappointing. The problem is that neither portion works quite as well as it should. The result is effectively two games – a single player campaign complete with storyline, non-player characters and unfolding chapters, and a more traditional Phantasy Star Online network game where players gang up to tackle missions on the three worlds of the Gurhal system. ![]() You can certainly see the thinking at work: let’s update Phantasy Star Online for a new generation, and simultaneously give solo players a taste of the experience. But Sonic Team’s latest effort certainly tries its best.
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